C# Classes and Objects

Classes and Objects

You learned from the previous chapter that C# is an object-oriented programming language.

Everything in C# is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake.

A Class is like an object constructor, or a “blueprint” for creating objects.


Create a Class

To create a class, use the class keyword:

Create a class named “Car” with a variable color:

class Car 
{
  string color = "red";
}

When a variable is declared directly in a class, it is often referred to as a field (or attribute).

It is not required, but it is a good practice to start with an uppercase first letter when naming classes. Also, it is common that the name of the C# file and the class matches, as it makes our code organized. However it is not required (like in Java)

Create an Object

An object is created from a class. We have already created the class named
Car
, so now we can use this to create objects.

To create an object of Car, specify the class name, followed by the object name, and use the keyword new:

Example

Create an object called “myObj” and use it to print the value of color:

class Car 
{
  string color = "red";

  static void Main(string[] args)
  {
    Car

myObj

 = new Car();
    Console.WriteLine(myObj.color);
  }
}