Constructors
A constructor in C++ is a special method that is automatically called when an object of a class is created.
To create a constructor, use the same name as the class, followed by parentheses ()
:
Example
class MyClass { // The class public: // Access specifier MyClass() { // Constructor cout << "Hello World!"; } }; int main() { MyClass myObj; // Create an object of MyClass (this will call the constructor) return 0; }
Note: The constructor has the same name as the class, it is always public
, and it does not have any return value.
Constructor Parameters
Constructors can also take parameters (just like regular functions), which can be useful for setting initial values for attributes.
The following class have brand
, model
and year
attributes, and a constructor with different parameters. Inside the constructor we set the attributes equal to the constructor parameters (brand=x
, etc). When we call the constructor (by creating an object of the class), we pass parameters to the constructor, which will set the value of the corresponding attributes to the same:
Example
class Car { // The class public: // Access specifier string brand; // Attribute string model; // Attribute int year; // Attribute Car(string x, string y, int z) { // Constructor with parameters brand = x; model = y; year = z; } }; int main() { // Create Car objects and call the constructor with different values Car carObj1("BMW", "X5", 1999); Car carObj2("Ford", "Mustang", 1969); // Print values cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n"; cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n"; return 0; }
Just like functions, constructors can also be defined outside the class. First, declare the constructor inside the class, and then define it outside of the class by specifying the name of the class, followed by the scope resolution ::
operator, followed by the name of the constructor (which is the same as the class):
Example
class Car { // The class public: // Access specifier string brand; // Attribute string model; // Attribute int year; // Attribute Car(string x, string y, int z); // Constructor declaration }; // Constructor definition outside the class Car::Car(string x, string y, int z) { brand = x; model = y; year = z; } int main() { // Create Car objects and call the constructor with different values Car carObj1("BMW", "X5", 1999); Car carObj2("Ford", "Mustang", 1969); // Print values cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n"; cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n"; return 0; }