What is HTML Canvas?
The HTML <canvas>
element is used to draw graphics, on the fly, via JavaScript.
The <canvas>
element is only a container for graphics. You must use JavaScript to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.
Canvas is supported by all major browsers.
Canvas Examples
A canvas is a rectangular area on an HTML page. By default, a canvas has no border and no content.
The markup looks like this :
<canvas id="myCanvas" width="200" height="100"></canvas>
Note: Always specify an id
attribute (to be referred to in a script), and a width
and height
attribute to define the size of the canvas. To add a border, use the style
attribute.
Here is an example of a basic, empty canvas:
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"> </canvas>
Add a JavaScript
After creating the rectangular canvas area, you must add a JavaScript to do the drawing.
Here are some examples:
Draw a Line
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.moveTo(0, 0); ctx.lineTo(200, 100); ctx.stroke(); </script>
Draw a Circle
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.arc(95, 50, 40, 0, 2 * Math.PI); ctx.stroke(); </script>
Draw a Text
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.font = "30px Arial"; ctx.fillText("Hello World", 10, 50); </script>
Stroke Text
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.font = "30px Arial"; ctx.strokeText("Hello World", 10, 50); </script>
Draw Linear Gradient
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); // Create gradient var grd = ctx.createLinearGradient(0, 0, 200, 0); grd.addColorStop(0, "red"); grd.addColorStop(1, "white"); // Fill with gradient ctx.fillStyle = grd; ctx.fillRect(10, 10, 150, 80); </script>
Draw Circular Gradient
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); // Create gradient var grd = ctx.createRadialGradient(75, 50, 5, 90, 60, 100); grd.addColorStop(0, "red"); grd.addColorStop(1, "white"); // Fill with gradient ctx.fillStyle = grd; ctx.fillRect(10, 10, 150, 80); </script>
Draw Image
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); var img = document.getElementById("scream"); ctx.drawImage(img, 10, 10); </script>