JavaScript Debugging

Errors can (will) happen, every time you write some new computer code.

Code Debugging

Programming code might contain syntax errors, or logical errors.

Many of these errors are difficult to diagnose.

Often, when programming code contains errors, nothing will happen. There are no error messages, and you will get no indications where to search for errors.

Searching for (and fixing) errors in programming code is called code debugging. Continue reading JavaScript Debugging

JavaScript JSON

JSON is a format for storing and transporting data.

JSON is often used when data is sent from a server to a web page.


What is JSON?

  • JSON stands for JavaScript Object Notation
  • JSON is a lightweight data interchange format
  • JSON is language independent *
  • JSON is “self-describing” and easy to understand

* The JSON syntax is derived from JavaScript object notation syntax, but the JSON format is text only. Code for reading and generating JSON data can be written in any programming language. Continue reading JavaScript JSON

JavaScript Modules

Modules

JavaScript modules allow you to break up your code into separate files.

This makes it easier to maintain a code-base.

Modules are imported from external files with the import statement.

Modules also rely on type="module" in the <script> tag. Continue reading JavaScript Modules

JavaScript Classes

ECMAScript 2015, also known as ES6, introduced JavaScript Classes.

JavaScript Classes are templates for JavaScript Objects.

JavaScript Class Syntax

Use the keyword class to create a class.

Always add a method named constructor() :

Syntax

class ClassName {
  constructor() { ... }
}

Example

class Car {
  constructor(name, year) {
    this.name = name;
    this.year = year;
  }
}

The example above creates a class named “Car”. Continue reading JavaScript Classes

JavaScript Arrow Function

Arrow functions were introduced in ES6.

Arrow functions allow us to write shorter function syntax :

let myFunction = (a, b) => a * b;

Before Arrow:

hello = function() {
  return "Hello World!";
}

With Arrow Function:

hello = () => {
  return "Hello World!";
}

It gets shorter! If the function has only one statement, and the statement returns a value, you can remove the brackets and the return keyword : Continue reading JavaScript Arrow Function

JavaScript this Keyword

Example

const person = {
  firstName: "John",
  lastName : "Doe",
  id       : 5566,
  fullName : function() {
    return this.firstName + " " + this.lastName;
  }
};

What is this?

In JavaScript, the this keyword refers to an object. Continue reading JavaScript this Keyword

JavaScript Use Strict

"use strict"; Defines that JavaScript code should be executed in “strict mode”.

The “use strict” Directive

The "use strict" directive was new in ECMAScript version 5.

It is not a statement, but a literal expression, ignored by earlier versions of JavaScript.

The purpose of "use strict" is to indicate that the code should be executed in “strict mode”.

With strict mode, you can not, for example, use undeclared variables. Continue reading JavaScript Use Strict

JavaScript Hoisting

Hoisting is JavaScript’s default behavior of moving declarations to the top.

JavaScript Declarations are Hoisted

In JavaScript, a variable can be declared after it has been used.

In other words; a variable can be used before it has been declared. Continue reading JavaScript Hoisting

JavaScript Scope

Scope determines the accessibility (visibility) of variables.

JavaScript variables have 3 types of scope:

  • Block scope
  • Function scope
  • Global scope

Block Scope

Before ES6 (2015), JavaScript variables had only Global Scope and Function Scope.

ES6 introduced two important new JavaScript keywords: let and const.

These two keywords provide Block Scope in JavaScript. Continue reading JavaScript Scope

JavaScript Errors

Throw, and Try…Catch…Finally

The try statement defines a code block to run (to try).

The catch statement defines a code block to handle any error.

The finally statement defines a code block to run regardless of the result.

The throw statement defines a custom error.

Errors Will Happen!

When executing JavaScript code, different errors can occur.

Errors can be coding errors made by the programmer, errors due to wrong input, and other unforeseeable things.

Example

In this example we misspelled “alert” as “adddlert” to deliberately produce an error:

<p id="demo"></p>

<script>
try {
  adddlert("Welcome guest!");
}
catch(err) {
  document.getElementById("demo").innerHTML = err.message;
}
</script>

JavaScript catches adddlert as an error, and executes the catch code to handle it.

JavaScript try and catch

The try statement allows you to define a block of code to be tested for errors while it is being executed.

The catch statement allows you to define a block of code to be executed, if an error occurs in the try block.

The JavaScript statements try and catch come in pairs:

try {
  Block of code to try
}
catch(err) {
  Block of code to handle errors
}

JavaScript Throws Errors

When an error occurs, JavaScript will normally stop and generate an error message.

The technical term for this is: JavaScript will throw an exception (throw an error).

JavaScript will actually create an Error object with two properties: name and message.

The throw Statement

The throw statement allows you to create a custom error.

Technically you can throw an exception (throw an error).

The exception can be a JavaScript String, a Number, a Boolean or an Object:

throw “Too big”;    // throw a text
throw 500;          // throw a number

If you use throw together with try and catch, you can control program flow and generate custom error messages.

Input Validation Example

This example examines input. If the value is wrong, an exception (err) is thrown.

The exception (err) is caught by the catch statement and a custom error message is displayed:

<!DOCTYPE html>
<html>
<body>

<p>Please input a number between 5 and 10:</p>

<input id="demo" type="text">
<button type="button" onclick="myFunction()">Test Input</button>
<p id="p01"></p>

<script>
function myFunction() {
  const message = document.getElementById("p01");
  message.innerHTML = "";
  let x = document.getElementById("demo").value;
  try {
    if(x.trim() == "") throw "empty";
    if(isNaN(x)) throw "not a number";
    x = Number(x);
    if(x < 5) throw "too low";
    if(x > 10) throw "too high";
  }
  catch(err) {
    message.innerHTML = "Input is " + err;
  }
}
</script>

</body>
</html>

HTML Validation

The code above is just an example.

Modern browsers will often use a combination of JavaScript and built-in HTML validation, using predefined validation rules defined in HTML attributes:

<input id="demo" type="number" min="5" max="10" step="1">

The finally Statement

The finally statement lets you execute code, after try and catch, regardless of the result:

Syntax

try {
  Block of code to try
}
catch(err) {
  Block of code to handle errors
}
finally {
  Block of code to be executed regardless of the try / catch result
}

Example

function myFunction() {
  const message = document.getElementById("p01");
  message.innerHTML = "";
  let x = document.getElementById("demo").value;
  try {
    if(x.trim() == "") throw "is empty";
    if(isNaN(x)) throw "is not a number";
    x = Number(x);
    if(x > 10) throw "is too high";
    if(x < 5) throw "is too low";
  }
  catch(err) {
    message.innerHTML = "Error: " + err + ".";
  }
  finally {
    document.getElementById("demo").value = "";
  }
}

The Error Object

JavaScript has a built in error object that provides error information when an error occurs.

The error object provides two useful properties: name and message.

Error Object Properties

Property Description
name Sets or returns an error name
message Sets or returns an error message (a string)

Error Name Values

Six different values can be returned by the error name property:

Error Name Description
EvalError An error has occurred in the eval() function
RangeError A number “out of range” has occurred
ReferenceError An illegal reference has occurred
SyntaxError A syntax error has occurred
TypeError A type error has occurred
URIError An error in encodeURI() has occurred

The six different values are described below.

Eval Error

An EvalError indicates an error in the eval() function.

Newer versions of JavaScript do not throw EvalError. Use SyntaxError instead.

Range Error

A RangeError is thrown if you use a number that is outside the range of legal values.

For example: You cannot set the number of significant digits of a number to 500.

Example

let num = 1;
try {
  num.toPrecision(500);   // A number cannot have 500 significant digits
}
catch(err) {
  document.getElementById("demo").innerHTML = err.name;
}

Reference Error

A ReferenceError is thrown if you use (reference) a variable that has not been declared:

Example

let x = 5;
try {
  x = y + 1;   // y cannot be used (referenced)
}
catch(err) {
  document.getElementById("demo").innerHTML = err.name;
}

Syntax Error

A SyntaxError is thrown if you try to evaluate code with a syntax error.

Example

try {
  eval("alert('Hello)");   // Missing ' will produce an error
}
catch(err) {
  document.getElementById("demo").innerHTML = err.name;
}

Type Error

A TypeError is thrown if an operand or argument is incompatible with the type expected by an operator or function.

Example

let num = 1;
try {
  num.toUpperCase();   // You cannot convert a number to upper case
}
catch(err) {
  document.getElementById("demo").innerHTML = err.name;
}

URI (Uniform Resource Identifier) Error

A URIError is thrown if you use illegal characters in a URI function:

Example

try {
  decodeURI("%%%");   // You cannot URI decode percent signs
}
catch(err) {
  document.getElementById("demo").innerHTML = err.name;
}

Non-Standard Error Object Properties

Mozilla and Microsoft define some non-standard error object properties:

fileName (Mozilla)
lineNumber (Mozilla)
columnNumber (Mozilla)
stack (Mozilla)
description (Microsoft)
number (Microsoft)

Do not use these properties in public web sites. They will not work in all browsers.